Conference track

IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment.
Topics can include but are not limited to:

  1. Design and Analysis
  2. Game Design: Theory, Creation & Testing
    Interactive Narratives & Digital Storytelling
    Entertainment Robots, Toys & Smart Gadgets
    Social Media / Social Computing Entertainment
    New Genres of Interactive & Digital Entertainment
  3. Digital Art & Installations
  4. Controllers for Musical Expression
    Music Collaboration Tools
    Public Interactive Art Installations
    Interactive Art, Performance and Novel Interactions
  5. XR Entertainment
  6. Virtual/Augmented/Mixed Reality & Games
    Ubiquitous/Pervasive Entertainment
    TransMedia Storytelling
    Metaverse Entertainment
  7. Serious Games
  8. Games for Learning, Health & Well-Being
    Games For Change & Social Impact Games
    Exergaming
    Advergames and Digital Marketing
  9. Inclusivity of Gaming and Interactive Entertainment
  10. Game Accessibility
    Guidelines for Inclusive Design
    Special Needs Considerations
    Theoretical Foundations and Ethical Issues
  11. Experiential Aspects in Entertainment
  12. Emotions and Affective Interaction
    Theoretical Basis of Entertainment
    Social / Cultural Impacts of Digital Entertainment
    Entertainment for Purpose & Persuasion
  13. Computational Methodologies for Entertainment
  14. Artificial Intelligence & Machine Learning for Entertainment
    Procedural Content Generation
    Computer Graphics & Visual Effects
    Big Data in Entertainment
    Security & Privacy in Entertainment
    Algorithmic research on board and card games
    New types of entertainment using information technologies
    Hardware technology research and development to implement entertainment systems
    Non-traditional human interface technologies for entertainment

    Conference papers will be published in a book form in the Springer Lecture Notes in Computer Science (LNCS) series. Conference track submissions will undergo a double-blind review process and may be accepted either for the conference or the Works in Progress track, or rejected. Authors will be able to have an advantage of a later submission deadline compared with the Journal Track.

    Accepted papers will be scheduled for long presentations and discussions at the conference. Papers accepted to this track will be published in LNCS, only if at least one author registers and presents their work at the conference.

    Paper length should reflect the contribution and maturity of the submission and reviewers from the program committee will be instructed to judge the contribution of a paper relative to its length. For example, typical contributions presenting significant research advances/results should not exceed 12 pages in length excluding references.

    Please read the Guideline for the Conference Track page for more information and submit your work on Easychair

    Important Dates

    Submission deadline: April 30th, 2026
    Notification to authors: May 17th, 2026
    Camera ready: June 15th, 2026

    Return to the "call for papers" page